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Use of Miro and Other Tech Tools to Enhance Creative Classes

jrukavinavuckovic
Oct 20
7 min read

Updated: 14 hours ago

A creative class can fill up with work very quickly. In a big group, that creates a real problem: there is never enough wall space, table space, or time to give every student the feedback they deserve.


That is one of the main reasons I am thinking of using Miro board in drawing and illustration classes. I do not see it as a replacement for paper, pencils, sketchbooks, ink, charcoal, paint, or hands-on studio practice. I see it as a way to make learning more visible, more organised, and more accessible after class.


The Importance of Feedback in Creative Courses


In creative courses, feedback is often where the deepest learning happens. A student can learn a lot from hearing what works, what feels unresolved, where the composition could be stronger, or how line weight changes the quality of an illustration. The issue is that feedback in the classroom can disappear as soon as it is spoken. Students are trying to listen, take notes, look at their work, compare it with others, and process the comments at the same time.


When we use Miro, the feedback stays there. Students can return to it later when they are ready to revise, reflect, and make decisions. That simple change could make a big difference in learning.


Wide-angle view of a drawing classroom with students placing sketchbook pages near a projected digital feedback board
A shared visual space helps the whole class see feedback clearly.

Miro Gives Large Classes a Shared Studio Wall


In smaller classes, it is easy to gather around a table or pin work to a wall. Everyone can see the drawings clearly, and the discussion can move from one piece to another in a natural way.


In bigger classes, that becomes harder. Some students cannot see the work properly. Some pieces get less time. Some feedback becomes rushed. Miro board helps create a shared studio wall that is not limited by the size of the room.


For example, in an illustration class, I might create sections for:


  • Thumbnail sketches

  • Composition studies

  • Character development

  • Value tests

  • Final roughs

  • Peer feedback

  • Tutor feedback

  • Revision notes


This gives the class a clear structure. Students can see where their work fits within the wider project. They can compare approaches, notice patterns, and learn from decisions other people made.


I find this an especially useful idea for teaching composition. If I place several thumbnails side by side on a Miro board, it becomes much easier to discuss balance, focal point, visual hierarchy, and rhythm. Students can see why one image feels static, and another feels lively. They can see how a small change in scale, cropping, or negative space can alter the whole drawing.


The board becomes a living record of the class. It is not just a place to display finished work. It shows the thinking behind the work.


Students Can Return to Feedback When They Need It


One of the biggest benefits of using Miro, in my opinion, is that students can go back to feedback whenever they want.


This matters because students do not always absorb everything during a critique. Sometimes they feel nervous. Sometimes they are focused on what others will think. Sometimes the feedback only makes sense after they have had time away from the work.


With a Miro board, the comments, arrows, drawings, sticky notes, and examples remain available. A student can revisit them later in the day, the next week, or when preparing a portfolio. They can zoom in, reread notes, and make connections they may have missed during class. They might return to the board before revising a final illustration and check:


  • Which areas needed stronger contrast

  • Where the anatomy felt unclear

  • What part of the composition was drawing attention away from the main idea

  • Which peer comment matched their own concern

  • How their early sketch compared with the developed version


This supports independent learning. Students are not relying only on memory or quick handwritten notes. They have a visual record that connects directly to the work itself.


That is especially useful in drawing and illustration, where feedback is often spatial. A written note like “adjust the hand” is helpful, but a drawn mark, arrow, circled area, or side-by-side reference is often clearer. Miro allows that kind of layered visual feedback.


Teachers Are Not Trapped by Class Time


Miro also helps us as teachers. In a busy studio session, we might not have enough time to give every student the depth of feedback I would like. Even when we move around the room as efficiently as possible, time can disappear quickly.


With Miro, feedback can continue outside the exact class window. We can look at uploaded work before a session and identify common issues. We can add comments after class when we have had more time to think. We can return to a student’s board and give a more thoughtful response than we could in a rushed five-minute conversation.


That does not mean replacing live feedback. The in-person conversation still matters. Tone, gesture, demonstration, and immediate questions are all part of studio teaching. But Miro gives us another layer.


It means we can:


  • Prepare examples before class

  • Leave written and visual notes after class

  • Group recurring issues for the next lesson

  • Track progress across several weeks

  • Support students who need more time to process feedback

  • Keep a record of formative comments


For me, this would reduce the pressure of trying to say everything at once. It would also help me give fairer attention across the group. When student work is organised in one place, it is easier to notice who has received detailed comments and who still needs support.


Technology Can Make Feedback More Generous


Good feedback in creative courses is not only about correcting mistakes. It is about helping students see possibilities.


Miro board makes it easier to offer different kinds of feedback. We can write a note, draw over an uploaded image, add a reference, place two drawings beside each other, or create a small visual map of next steps. Students can also comment on each other’s work in ways that feel less intimidating than speaking in front of the whole class.


This is valuable for quieter students. Some students have strong visual opinions but need more time to form words. Others may feel more comfortable writing a short comment than speaking during a group critique. Digital boards can give them another way to participate.


I also like that feedback can become more specific. Instead of saying, “The composition needs work,” I could mark the exact area where the image loses focus. Instead of saying, “Try stronger line variation,” I could draw a quick example beside the student’s work.


The visual nature of the board suits visual subjects. It allows critique to become less abstract and more concrete.


The best technology in a creative classroom does not distract from making. It helps students notice, remember, compare, and revise.

Other Tools I Find Useful in Creative Courses


Miro is one of my favourite current ideas for group feedback, but it is not the only technology that can support drawing and illustration. I use digital tools when they add something useful to the learning experience, not just because they are available.


A Document Camera Helps with Live Demonstration


A document camera is one of the simplest and most effective tools for drawing classes. I can place paper under the camera and demonstrate mark-making, shading, brush handling, perspective construction, or inking techniques while students watch on a larger screen.


This works better than asking a large class to crowd around one table. Students can see the pressure of the pencil, the direction of the hand, and the sequence of decisions. It is still an analogue demonstration, but technology makes it visible to everyone.


Tablets Can Support Planning and Revision


Tablets and drawing apps can be useful for sketching variations quickly. I like them for testing colour palettes, moving elements around, trying different crops, or building layers of an illustration.


The key is to connect this back to drawing knowledge. A tablet does not fix weak observation, uncertain anatomy, or poor composition. Students still need to understand proportion, gesture, tone, edge, and form. The tablet becomes a testing space, not a shortcut around foundational skills.


Shared Folders Help Students Build a Process Archive


A shared online folder can hold scans, progress photos, reference images, drafts, and final submissions. This helps students see their own development over time.


In illustration, process is often as important as the final image. A tidy digital archive encourages students to document their thinking. It also gives teachers a clearer view of how the work developed, not just where it ended.


Short Screen Recordings Can Explain Feedback Clearly


Sometimes a written comment is not enough. A short screen recording can be very helpful when I want to talk through a piece of work and point to specific areas as I speak.


This is especially useful for remote feedback, catch-up support, or absent students. They can pause, replay, and listen again. It also keeps the tone of the feedback more human than written notes alone.


Digital Portfolios Help Students Select and Reflect


Digital portfolios are useful because they ask students to make choices. What work best represents their skill? What shows process? What shows risk? What shows improvement?


I like using digital portfolios alongside physical sketchbooks. The sketchbook shows the raw thinking. The digital portfolio shows selection, editing, and presentation. Both skills matter.


Close-up view of hands drawing with graphite while a tablet nearby shows colour tests for the same illustration
Digital tools work best when they sit beside hands-on drawing practice.

Analogue Skills Still Sit at the Centre


I do not believe technology should take over drawing and illustration classes. The physical act of drawing still matters deeply.


Students need to feel materials. They need to learn how charcoal behaves when it is pressed hard or smudged softly. They need to understand the difference between a hesitant line and a confident one. They need to draw from observation, make mistakes, redraw, tear pages out, tape things together, and sit with the discomfort of not getting it right straight away.


Analogue practice teaches patience. It builds motor skills. It trains the eye. It helps students understand that drawing is not only an image-making process but also a thinking process.


For that reason, I try to use technology around the analogue work, not instead of it. A strong class might include:


  • Drawing from life in sketchbooks

  • Photographing stages of the work

  • Uploading selected images to Miro

  • Giving and receiving feedback

  • Returning to paper for revision

  • Reflecting digitally on what changed


This loop keeps the hand-made process alive while using technology to support memory, feedback, and reflection.


The Best Results Come from Balance


When technology is used well in the creative classroom, it does not make the work less personal. It can make the learning more visible.


Miro helps students see their progress. It helps them compare ideas, revisit feedback, and learn from each other. It helps teachers give more considered comments and continue support beyond the limits of a single class session.


Other tools, such as document cameras, tablets, shared folders, screen recordings, and digital portfolios, can also support creative learning. But they work best when they are connected to strong analogue habits.


The pencil still matters. The sketchbook still matters. The messy first attempt still matters.


What technology can do is make those moments easier to share, discuss, remember, and develop. That is why I use it. Not to replace the studio, but to extend it.

 
 
 

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